Ninja Gaiden Sigma
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Other notable additions for Sigma include the new dual swords you receive (called Dragon's Claw and Tiger's Fang). As any Ninja Gaiden player will know, every weapon means an almost entirely different combat experience; Dragon's Claw and Tiger's Fang are no exceptions. The moveset for the swords is impressive, and during your quest, they're balanced enough to become your default weapons, even though I found myself drawn to the Lunar staff as usual. It was expected since the graphics engine is all new, but it's still astounding that the cutscenes in-game (I'll get to the rendered scenes later) look and sound as good as they do. Seriously, Sigma can go toe-to-toe with any next-gen game out now and hold it's own.

On down the list of good things about Ninja Gaiden, the length is chief among them. With action oriented games only getting shorter now (*cough* Gears *cough*), it's very refreshing to play a game over 20 hours long. Team Ninja obviously wanted people to get their money's worth. However, all of that is bunk if the game wanes into the late hours, which Ninja Gaiden most definitely does not. You get quality game for all 20 hours. Heck, the game is even springing new enemies on you in the last level!

Why have only one sword when you can take 2?


So with all this praise, why'd I level that criticism at Ninja Gaiden fans earlier in the review? As much fun as I've had with Sigma, there are a few problems with the game. There's not an abundance of them, but the few there are really make an impression. The biggest offender is without a doubt the camera. It could quite possibly be the worst camera I have ever encountered, although it's most certainly the worst of this generation. It requires you to baby-sit the damn thing constantly, and is just a major pain. During combat, you can almost leave it alone while you're slicing and dicing, but the few times where the game asks you to do some platforming (some fairly hardcore platforming, as well), the game turns into a controller-smashing nightmare.

The only other problems with the game are less annoying than the camera from hell, but still worth mentioning. Firstly, there's odd bouts of loading randomly interspersed through the game. It's not even when you're opening doors, but it seems to be a few moments after (though often, it loads for absolutely no reason). It's not a problem when exploring and futzing around, but during combat it can be quite irritating. My other concern is leveled at the character design of Rachel. I know Team Ninja likes their boobs, but she gets down right ridiculous with her jiggling. Also, the dominatrix outfit doesn't count in place of a personality, guys. Oh, and the puzzles frequently get a bit absurd. It works like "find key A and room A, which has box B in it, which needs key B..." and so forth. It does extend the life of the game a bit, though unfortunately, it's not in a fun way.

As great as those look in HD, the jiggling is just out of control... and not in the good way.
 






EverWars.com - You have GOT to play this game!