Ratchet & Clank Future: Tools Of Destruction
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A game for the whole family, but the parents will resist.

Following one of the most widely known series on the PlayStation consoles, Ratchet and Clank are two characters that really headline the console as a whole. While developer Insomniac Games took a break from the cute and cuddly to release Resistance: Fall of Man for the PS3’s release, Future: Tools of Destruction was really a coming back to their roots. Though it seems they may have outgrown themselves and crossed a generation gap.
F:ToD (an acronym not unlike R:FoM) is a strikingly long name based around both the overly-simplistic plot and Insomniac’s belief that guns, and weaponry in general, are what makes a game great. While this is certainly true for story-driven titles that require little more than following directions, the recent list of titles we’ve seen such as Assassins Creed and Crysis, to name a few, were quite far from this belief and did more than enough to entertain.

The stunning visuals are very close to matching today's best CGI.


Yet because the game is so linear the weapons are all we really have to look forward to during play. Occasional puzzles and random segments of grinding on rails, flying space ships and many other zany antics to progress through the levels are in place to ensure it isn’t a constant battle, which is done with exquisite precision. Rarely is there any need to stop playing because it is simply too much at any given time.

This may also be due to the very easy gameplay. For any semi- or experienced- gamers, the majority of the game will be so easy that the only challenge would be to conserve ammunition and simply use Ratchet’s handy wrench, but even then it remains an almost effortless gaming experience with the exception of the last hour or so of play and a few boss battles.

Levels are giant, and have both a sense of realism and that futuristic feel.


Which is, of course, why there are so many different weapons and tools to use. Using just the wrench, while possible for all but the boss battles, becomes boring and tedious and effectively makes the game a hack and slash button-mashing extravaganza. One would expect that the wrench wouldn’t be so powerful too encourage more weapons be used, but it’s left to the player to decide which use weapons or not. For anyone who is used to conserving ammo, F:ToD will appear more of a burden.

One of the many enemies Ratchet will face off against, this one is certainly the most gruesome...and has the most teeth.


Ammo, accordingly, is abundant throughout the game. Crates which hold tools, the currency for buying supplies, also contain stockpiles of ammo, so it’s difficult to have too many empty weapons for a period of more than five minutes. Eventually a stack of crates holding two or more ammo types will appear and refill all your needs.

What is surprising are the few glitches that the game had which is quite unlike Insomniac, who is known for polish. Several times Ratchet would fall through the map, or guns ammunition stockpiles would change when going from planet to planet. Thankfully, replenishing ammo isn’t a problem, and death is a moot point.

Death, while generally frustrating and occasionally sad, is made into a quick transition in F:ToD. Simply restart from the last checkpoint, some of which are spaced at tremendous distances but are done well for the most part, with all the ammo you carried before and additionally any tools and raritanium, the substance for upgrading weapons, added to your stockpile. This mechanic seems to reward death, not something children should be taught through a videogame, per se, but it does act accordingly with the entire title’s “over the top” attitude.

Playing as Clank, gameplay differs greatly with increased puzzles and less straight-up fighting.






EverWars.com - You have GOT to play this game!