A game for the whole family, but the parents will resist.
Following one of the most widely known series on the PlayStation consoles, Ratchet and Clank are two characters that really headline the console as a whole. While developer Insomniac Games took a break from the cute and cuddly to release Resistance: Fall of Man for the PS3’s release, Future: Tools of Destruction was really a coming back to their roots. Though it seems they may have outgrown themselves and crossed a generation gap.
F:ToD (an acronym not unlike R:FoM) is a strikingly long name based around both the overly-simplistic plot and Insomniac’s belief that guns, and weaponry in general, are what makes a game great. While this is certainly true for story-driven titles that require little more than following directions, the recent list of titles we’ve seen such as Assassins Creed and Crysis, to name a few, were quite far from this belief and did more than enough to entertain.

This may also be due to the very easy gameplay. For any semi- or experienced- gamers, the majority of the game will be so easy that the only challenge would be to conserve ammunition and simply use Ratchet’s handy wrench, but even then it remains an almost effortless gaming experience with the exception of the last hour or so of play and a few boss battles.


What is surprising are the few glitches that the game had which is quite unlike Insomniac, who is known for polish. Several times Ratchet would fall through the map, or guns ammunition stockpiles would change when going from planet to planet. Thankfully, replenishing ammo isn’t a problem, and death is a moot point.
Death, while generally frustrating and occasionally sad, is made into a quick transition in F:ToD. Simply restart from the last checkpoint, some of which are spaced at tremendous distances but are done well for the most part, with all the ammo you carried before and additionally any tools and raritanium, the substance for upgrading weapons, added to your stockpile. This mechanic seems to reward death, not something children should be taught through a videogame, per se, but it does act accordingly with the entire title’s “over the top” attitude.
